Sorry for bumping this, but I had my own question that I think fits here. I just want to double check, do Risk Dice generate SYN? There's a chart on the character sheet that suggests yes, but I don't actually see this explicitly clarified in writing anywhere. Might be a good thing to add?
Anyways, I'm enjoying reading the book so far, easily worth the price, optional or not. I'm hoping to give the system a test run with my group soon. Looking forward to the finished game!
Thank you, good to know! Plus now I have an idea for a cool passive if I ever create a homebrew MEC Class! Something like... Daredevil Core: [[Passive]] : Risk Dice generate SYN. (Feel free to use that if you want.)
Actually one other thing, if the Dual Core takes up 1 Core slot and 1 Fabled slot, and in return, you gain 1 Core slot and 1 Fabled Slot... isn't that a net zero? You're not actually gaining anything from the Dual Core itself... Unless I'm misreading that. There might be a benefit if it can act as a dummy Core for the purposes of a Core Break... but I don't know what happens when you roll a Core Break with two Cores. Might be good to have a rule for if/how redundant/bonus parts break, since the Asura Core also gives bonus slots.
Didn't mean to find another thing to nitpick, just kinda stumbled onto that by accident. Sorry!
It is absolutely a net zero! (and yeah I give players the mercy of that part breaking instead of the actual core) - This (ostensibly gag part) is one of a handful of Fabled parts that are based off the three campaigns I ran ((I'm planning on breaking them out into their own category eventually)) the dual core in particular was built as a result of a hilariously failed operation by a PC trying to make their own Fabled part with an inept science crew. He'd joked about wanting to make a dual core to scam people earlier in the campaign and so his vision was later realized ((an immortalized in print))