Amazing job! I wish I had the ability to fully customize the controller. Also drifting would be a nice touch.
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I'm going to try to dive into the world of Unity's new input system and I hope I can offer input customization and even wheel/pedal/h-shifter support in the future.
About the drifting: I've been thinking about if for quite some time, but there's no easy way to implement it. The drifting mechanism has to be compatible with the tire simulation, and it has to be easy to learn, but hard to master. Also, I don't want it to be mandatory to win the races, but rather a way to be slightly faster.
If I'm going to try implement it someday, it will probably something in between drifting and trailbraking.
Thank you for your reply. I feel that it could be done the way it was done in OutRun 2. Hit the brakes then gun the gas around a corner. However, you're the expert here on this one not me. I still can't stop playing it. It's so damn cool! Thank you again. OH! How many vehicles can be unlocked? I got the Countach and the Bike.
Bill
The problem is that it will become a bit too arcadey if you understand what I mean. Do you know the game Slipstream? It also have a drifting mechanism, but controlling the car is so vague that it becomes frustrating to me.
If I'm about to implement drifting, I want it to feel natural and predictable to me. I've been thinking about how I can achieve this all day, and I think I have an idea, but it's going to be a lot of work.
At this moment you've unlocked the only two vehicles, but there's a 3rd on the way: the Corvette ZR-1 that you race against with the bike.
And I guess I have to make more stages!
Oh, have you tried the manual transmission?