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This seems like it should have a warning for flashing lights.

Also, this seems more luck-based than skill-based due to how unclear the ball's position gets at fast speeds. I think a trail would've worked better than an afterimage. The spinning attack lasts an oddly long time on top of that.

Thanks a lot for the feedback.

The idea for the fast parts was that you can't easily dodge it on reflects but you can learn the patterns through multiple replays, though not everyone may have time for that.

I actually tried to add a trail effect but couldn't get it done on time.