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A member registered Aug 02, 2019 · View creator page →

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Thank you for your feedback!

Thank you for your feedback! That's an interesting idea

Thank you! I wanted to make the inflated form be strong but also have a big downside, I'm glad you found it enjoyable!

Thank you! I tried hard to make the movement feel nice but maybe the puffing and bouncing controls may not have been obvious to everyone

Thank you so much! I'm happy you liked it!

Thank you! I tried hard to make swimming feel good, I'm happy you enjoyed it!

Thank you!

Wow, that's genuinely great feedback, thank you for taking to time to write this!!

Thank you, I'm glad you liked it!

Cool game, but the jump physics takes some time to get used to

Really good game with a very nice, unique aesthetic! It's feels very polished, I wouldn't bat an eye if it was a new indie release on steam :) 

My only issue was that the puzzles don't make use of the player size very much until the very end, it would fit the theme better if they did. 

Great job overall!

Amazing game!  Great visual and music style, creative and fun gameplay. I love how the game gives so much freedom like move or crush enemies with the blocks, break blocks with the jump when you need to, etc. And the game has so much content, really good job

Really nice concept although the game was very short :) It has the potential for many puzzle components with the changing stats. One improvement could be to find an easier control to change stats on the fly, maybe automatically deduct from the largest stat when you try to increase another stat? Great job on the game!

Really fun game! The game gives you the tools to create a good defense but doesn't let you set up too much, which is good design. Slapping incoming objects by moving a box on the fly was also very fun. Scaling with wasd can get a bit hard to control when you have rotated the boxes though

Always a pleasure to play a fellow SDL game in the jam :) The block scaling mechanic works very smoothly, and the fact that you added a world editor is amazing! Great job!

For a more consistent style you could've added even a static character sprite to fit the cover art, or embrace the geometric look and went with an abstract style entirely :)

Nice platformer! I like how the minimap shows where in the giant robot you are exploring. I feel like jump and grappling hook physics can be improved, but good job!

Very creative concept, fitting the theme! I think this is the first driving game I saw in this jam. But the camera made me queasy, could be better if it was more stable

This game is so fun I love it! The upgrade system is fun, enemy variety is great, the penguin is really cute, and I like the art style. Great job!

That's a surreal experience and the music amplifies that, lol. It took me a while to grow the sofa for Harold to sit

Creative use of the theme with how you tip the scale with scalable weights. Some more twist in the gameplay and added sound/music would be nice but good job nonetheless!

Really fun shooter! Music really fits the game and got me in the groove. At first I thought there would be a lot of controls but it was pretty easy to get used to. My only gripe would be that the tutorial was a bit long, and the flight section felt disorienting due to the static background and moving camera. Nice job overall!

It's a really good puzzle concept, I had a lot of fun manipulating everything and seeing how the robots act, it makes the solutions open ended. Sometimes the vision lines visually leak out of walls but they didn't detect me so it wasn't a problem

Nice puzzle game with a good concept! Having the crates and the player stay at equal sizes rather than having only the player change size made for good puzzles

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Great idea and execution! This chicken is tackling the physical realities of space travel by consuming celestial bodies and launching eggs lol. And the ending is satisfying :)

Thank you for your kind words I'm glad you liked it! You can reflect the bubbles by inflating just before they hit you. I tried to communicate it with the grampa fish at the start of the game, but maybe it wasn't very obvious how to do it :)

Thank you for your feedback and I'm glad you enjoyed it!

Thank you! My friend Mikael did all the art and he did a phenomenal job

Thank you for your feedback! You are right, some indication of when and how much damage you can do when inflated would have been very nice

Thank you! I had that exact idea of the bar fill SFX but forgot to add it in the end 😩

Thank you for you kind words!

Thank you I am glad you had fun! Growing sizes messes a lot with the collision and I tried to fix it as much as I could but you can indeed still get stuck

Thank you! Yeah, I was thinking of regenerating destroyed blocks on respawn, but decided to only do it on the boss stage to avoid slowing down the game pace

Well, at first I maxed out the stats, got stuck at first level and had to refresh the page, so a reset character button may be nice :)
Just kidding, maybe what some stats like weight or strength do could be made more obvious but I think the concept is solid, nice job.

Very interesting game about scaling the windows to affect the character. It is a bit janky at times but it is nice that pressing r fixes everything back.

I like the concept of building the "stats" to solve each stage

That's a cute caterpillar and the game really fits the theme, but it took me a solid 5 minutes to swiggle onto the next leaf

A very creative and unexpectedly addictive game. I could spend hours experimenting with different plant "builds" using those branch nodes. Who knew being a plant wasn't so easy

Greate puzzle game, love the concept and the art! The timing is pretty tight with the puzzles but it is very fun. Elinize sağlık!

It's a cute and funny game. I didn't understand how to throw the hook at first until I read one of the comments below :). Nice work!

This might be my favorite game in this jam! I love the concept of not only changing roles with something, but giving roles to objects by swapping them around. Super fun, creative, polished, love it!