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I love all the games that went for a non-nautical theme and switched up the core premise! My team was planning something similar before we pivoted. I got stuck in the second-stage room with two wall buttons and two crates, but I enjoyed myself up until then — being able to destroy and revert objects has so much puzzle potential, and I would love to see more expanding on that idea, and more interactions with different types of objects if you decide to continue with this or make something with a similar mechanic.

Thank you for playing and leaving such a kind comment!

About the button room that you got stuck at. The idea of the room was to shoot the buttons really fast while staying on the door and waiting for it to open.

Cheers!