I love all the games that went for a non-nautical theme and switched up the core premise! My team was planning something similar before we pivoted. I got stuck in the second-stage room with two wall buttons and two crates, but I enjoyed myself up until then — being able to destroy and revert objects has so much puzzle potential, and I would love to see more expanding on that idea, and more interactions with different types of objects if you decide to continue with this or make something with a similar mechanic.