Definitely one of the cooler games I've tried today, even though the controls could be explained better. All the "Only One..." poisons is a fascinating exploration of all the modifiers that can be done to spice up roguelike dungeon crawling.
Thank you! I added a note about controls to my todo list. I might do a polish pass after the jam voting is over.
I was thinking about starting to give the player crazy bonuses when the game runs out of poisons, and then pitting them against a hard final boss, how does that sound?
It's a twist, but IMO it would be more coherent with the rest of the game to make the final boss a regular skeleton whom you have to fight with all the negative poisons applied at once. :-)