Thank you! I agree that game like this needs a variable zoom.
Ranmantaru Games
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Thank you. I made a little thingie with menu, resolutions, sound/music volume etc. that I reuse for each jam that allows that.
Materials in HUD are tricky because they are by access, you can have 2 cores on 2 different networks that have access to different materials. You can also use enemy's materials if you connect to them.
Thanks for the suggestions! I was thinking of making something like this for a while too, still hard to believe I managed to pull it off during the jam :)
The products (except for food and toxin) are arbitrary, they are supposed to be signalling proteins/molecules you can use to do stuff. I actually want you to be able to add and name them, but I didn't want to write text input etc. during the jam, I spent most time writing UI and physics sim already.
Breaking a product just removes it in an exponential way, no byproducts are produced. You can break down toxin, but it's much much slower to make it hard. I want special chemicals and reactions, designed for each puzzle/level, like food and toxin now, but I didn't have time for that. And food is a simplification too, should be something like "energy" that is needed for the cells to grow, which you can get by breaking down food etc.
Here's my roguelike game, Pick Your Poison, more info on the game page: https://ranmantaru.itch.io/pick-your-poison
You upload it to itch.io like a regular game and then you register it on the game jam page (on itch.io), as far as I remember.
Anyway, go to the jam page and click "join" if you haven't already. When the jam starts, there will be a thing on that page to upload / register your game, so you'll figure it out. You can practice uploading projects to itch.io if you never did it before and have concerns about that. (You can keep them private, there's an option for that).