Thank you for the feedback.
I like the idea that in order to escape from enemies you need to do something risky (Go into a river, Jump down a cave, though that's not really fleshed out in this version) or maybe invest into some kind of escape ability.
Currently there is no crafting, or gathering skills such as fishing, foraging, or mining, but I intend to add these.
I agree that walking forward when trying to cast an offensive spell is stupid and annoying. I intend to change that.
I think it's ok when constructing things (like the campfire, or maybe building walls in the future) out of combat.
Skill Tree definitely needs some work.
The blue book stat is intelligence. The fire blast ability's damage scales off it, and next version it will increase your max mana.