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(+1)

This game has a great ambience. You really did a great job to let you feel this "lonelyness" under water.

Unfortunately these texts in the tutorial disappeared ways too fast. Played it twice, but still not exactly sure, if i really understood it tbh. (e.g. it asks me to ascend, but i guess it never was really described how..., )

So just dived around and tried to find the "i"s. But not exactly sure what the purpose of them is, because the tasks were a bit confusing ( e.g. clicking for turning a wheel took a while to understand^^)

But all in all, a very nice "feeling" and looking game, with a cool Intro sequence, that fits the theme perfectly, but maybe needs a bit polishing on the gameplay. And I like that you even extra made a whole settings menu :-)

thanks for the comment!


I guess the lack of fish and sea life attribute towards the loneliness, despite the fact that I wanted to add sea life but didn’t have time to, but I’m kinda glad I didn’t.

Many people have complained about the tutorial text going to by, so that’s definitely going to be one of the first things fixed.

Don’t worry; you’re not the first person to be somewhat confused about what to do with the tasks. I definitely should’ve put the different types of tasks in the tutorial level too.

I am definitely going to heavily improve on this game more and polish it more too. Having a settings menu just felt natural for the game, and it helped as well since I couldn’t decide wether to have the green filter or not, so I left it up to the player! 

Cool, sounds great. Looking forward to play a more polished version then in future again :-)