Is this a special limitation for web games? Or is it a limitation of butler?
1k files in an archive is ... nothing, like really. If you click the wrong buttons you have 6k files in an rpg maker game zip. I saw a project with over 30k files inside the archive.
That is what archives are very useful for. Bundeling files into one handy big file. Limiting the number of files inthere defeats the purpose. So what is going on here?
Of course at least for release, one should use special archive files for distribution and not clutter the file system with countless files, if possible. I know a game project in twine or whatever, that sports 10k files in a 10MB archive.