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Nice little game, all the character portraits look great, I dig the vibes, but the gameplay has some problems:

-I find the aesthetic pleasing, my only complaint on that is that the water needs some work, it looks noisy as of now.

-Movement feels weird, my brain keeps assuming it's grid based, but it doesn't work that way. It always feels like the character moves either too much of too little.

-Are the bicycles ramdonly generated? their position and movement feels inconsistent, so it's hard to properly plan how to avoid them. It's very luck based.

(+1)

Thank you for the feedback. Yeah the water tiles are the oldest art assets untouched in the game, pushed of revising them since it’s a pain to get water to look right but iterating through some options now. Hope to clarify bicycle movement with environmental cues and make movement more forgiving as well. Thanks again!