Thank you for all the notes, I noticed the cause of a bunch of xbox controller related issues and have already fixed a few (i.e. menus, d-pad movement, weird input overlap) so hopefully thats working on your end now. Confused about the holding attack thing because I haven't experienced that, a 4th hit should only happen if you pressed it again in the buffer.
Also tweaked the variable jump height for xbox to work now as well as tap jump working more consistently. I'll take a look at the jump buffer.
Bombs/bullets bounce off when characters are invulnerable, maybe that's not obvious enough or its the wrong effect for that?
I've also changed the civ forms attacks to move in mid-air, before they would assume you were still grounded and force you to stand in place.
Thank you for the feedback on the Bomber, I'm still thinking of ways to make him easier, may need to just reduce the number of bombs he throws along with more animation.
Now that I've separated the options menu code I can work on implementing it into the pause menu as well.
I don't know why the game didn't award you with the rest of the levels, if you go into the save file in appdata/locallow/fxy/masqz/0 you can notepad edit levels unlocked to 4 in the meant time until I figure that out.