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Ah, thank you so much for the help! I've been playing the game for a little over two years now, but realized that I'd never actually found out what certain things did/effected, and considering the wiki lacked depth on a few things I just thought it best to ask hahaha.

Admittedly, I didn't even know the bandits broke into the house at low like, but what you mentioned definitely seems likely! I'd thought it may have something to do with prisoners or pets, but had come up short in terms of results after maxing out their like and dominance at the same rate as normal.

Might mess with things and report back in how it goes, but thank you again for your input!

glad it was helpful! if you find out I'm wrong or discover something new sharing it would be nice! it could get added the wiki :D

It has been a while since I offered to play around with the ideas, but I am back with my findings! Obviously, I need to preface this by saying that I can't guarantee this is all right, but this is what I observed with the ideas we had. Also, there's a tl;dr at the bottom if you don't want to read it all.

Ok so, we'd discussed the Aphrodisiac section possibly affecting the Bandits breaking in, and thus, I tested that out first. First of all, choosing to let Korg stay with you makes it impossible for the Bandits to break in at all as he disposes of them before they can make an attempt. However, in the event he is not staying with you, the earliest I got the bandits to break in was Day 11/12 with -100 Like - This was a new save where I used the cheat console to progress what I needed to. Regardless of how full the Aphrodisiac bar is, the Bandits will remain hostile with no initial libido, suggesting that it does not affect them. I only went as high as 100 Aphrodisiac (10 used), but I think there would've been some indication if it had worked. This did at least show me that, in the event they do break in and then leave, the players' house gains 20 defence which goes up by 20 each time they attempt and fail to break in following that.

Following this, I thought it may affect the pets as they're also housebound. In my playthrough, I have 100 Aphrodisiac on my house and noted that the Wolf and Dog have a scene unlike the other animals, so took to testing this theory too. However, I quickly found that this is just another scene the Wolf and Dog have built into them after reaching enough Dominance over the player - I believe it starts at Dominance 30, with little change to the scene at the cap of 50 Dominance. 

Finally, I also have six prisoners in the same playthrough - 2 Ratkin, 2 Werewolves, and 2 Lizardmen - and debated whether the 100 Aphrodisiac had affected them without my notice, as many had come after I added it. Thus, in the new save, I caught a Lizardman and did the same test, interacting with him before and after applying the Aphrodisiac, and I found that it changed his manner from a  cold, stern one, to one reminiscent of the Tainted Lizardmen below the temple. I also noticed that it seems to make their passive text more sexual, such as openly masturbating, thrusting through the bars, or engaging with you while you're already playing with another in the cell. I am unaware if prisoners can usually escape as I've never had the issue arise, but if it is a feature then I'd imagine it likely makes it less likely the more you use/prevents them from doing so. Otherwise, it's simply a bar to fill for lustful flavour text and maybe some scene variation.

Overall, I don't think the Aphrodisiac is as useful for the house as, say, Defence, but probably worth it if you're playing entirely for the hornier scenes. My apologies that I took so long to get around to this, but hopefully this helps with general understanding!

tl;dr - Aphrodisiac only affects prisoners, giving them a hornier attitude and maybe some lewd scene variation.