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As much as I wanted to love this game, it came with two big issues:

  • It crashed on me regularly. Don't have a single idea why.
  • Once a leech locks-on to player, there is very little can be done to break away. 

I can tolerate may other things like obscure puzzles, insta-killing jumpscares, lack of map or any navigation altogether, foreboding omnipresent darkness that makes seeing ones surroundings next to impossible, but these two made the game next to unplayable despite all my attempts at actually enjoy the project.
It's spooky, it is bloody, but it is a tad too uneasy to play.

Hi, thank you for the feedback! I've just pushed an update that should have fixed at least two critical errors during gameplay. Basically the respawn mechanic didnt reset specific trackers that would throw crashes when said trackers try retrieving objects that don't exist anymore. I unfortunately don't have/know if any other crashes are occurring as Godot doesn't provide error tracking on exported games. As for the leeches, I have modified their mechanics somewhat. I disabled the stunlock effect that they put on the player and implemented some more conditions that encourage them quit pursuing you if they dont have line of sight. Other slight improvements were added with the time I had after my day job and I intend to improve some other parts of the game soon.


I am aware that the game is rough around the edges. I didn't have much time or opportunity to playtest the game before the deadline as a large amount of that time was spent programming from scratch, asset creation/population and figuring out how sound design is supposed to work. Regardless, I do appreciate the feedback as this is pretty much my first game, and design principles are very foreign to me. I hope to improve from the experiences everyone has with the game.