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-No controller support is a bit disappointing. I decided to play with my 4:3 monitor. UI seemed to be fully readable, except on death in which case it bleeds off the sides of the screen.

-Game kicked my ass about 3 times in a row, then I realized my special item was a drinking flask and not a throwing flask, and I realized I could easily heal with it.

-Following this discovery I can actually go through several rooms and find myself enjoying it a bit. I also encountered a weird bug where at one point I couldn't right-click to remove parts of a mixture for whatever reason. Went away after flushing though. 

-Feels like the camera is a little too zoomed in for how far away enemies are.

-Made it to floor 2, nice teleporter. I notice how far off the aim laser is from the reticle, is this on purpose? Regardless, at least up to this point I didn't really notice the difference, though I was mainly aiming with the laser anyhow.


-Drinking water hurts by default, for some reason. Guess it's to balance putting out fires. Speaking of, it would be a cool detail if water shots put out the torches on the wall.

-I then died of stupid.

Cool game, looks like you're making good progress.

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Hey, thanks a ton for playing!

No controller support is a bit disappointing.

Sorry, it's on my to-do list. I'll probably have it by next DD.

UI seemed to be fully readable, except on death in which case it bleeds off the sides of the screen.

I'll take a look at that, thanks for the heads-up.

I also encountered a weird bug where at one point I couldn't right-click to remove parts of a mixture for whatever reason.

It might be because you added a chemical that reacted with a chemical already present in the mixture, which consumes the two chemicals to create a product. Since the original chemical is no longer present, you can't remove it with right-click. For example: if you add water then add phlogiston, it will consume the two and create steam. Right-clicking on water or phlogiston will do nothing now since they're not in the mixture, only steam is. 

But it could also just be a bug. I'll test it a bit.

Feels like the camera is a little too zoomed in for how far away enemies are.

Noted.

I notice how far off the aim laser is from the reticle, is this on purpose?

Not really, the laser is technically right over where you're aiming but since the game is 3D and the camera is tilted back, the aim looks displaced. I can try to add an offset to the aim or something.

Drinking water hurts by default, for some reason. Guess it's to balance putting out fires.

It's just a limitation of the current iteration of the mechanics: a chemical needs to deal damage in order to apply status effects. Water has to deal damage regardless of that because some enemies will be weak to it in the future. FYI, you're splashing water on yourself, not drinking it. 

Speaking of, it would be a cool detail if water shots put out the torches on the wall.

Holy shit, you're a genius.

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It might be because you added a chemical that reacted with a chemical already present in the mixture,

I'm pretty sure that's it then, I didn't notice since it was in the heat of battle and after that point I started using tab primarily.