Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This experience is really hit and miss, all at the same time. 

Certain aspects of the game, especially the art and narrative, really hit all the right chords and I want to applaud you for that.  The spiral was very cohesive, it didn't come out of nowhere, and it was very relatable. Also, dropping the salami on him constantly was hilarious because he's dying internally and I'm just dropping salami on him.

I think where the game was lacking most for me was the intractability of it. Yeah, there could be audio and more gameplay, but I can easily overlook those because of the context of limited time. What I think would have made this hit harder would be if the guy said certain things in the middle of his speech based on how many salami you dropped on him. Example, "I'm telling you all about how my life's a mess, and you just drop salami on me?" "Please stop, I don't even know how you got so much salami"