I think if this game leaned more into the "use your dearly departed mikos to beat the kaizo traps!" angle more, like a puzzle platformer, I'd personally enjoy it more. The second to last level certainly feels the most suited to it (it's also the hardest I feel). It's neat how you don't have to rely on the gimmick to beat the game , but Miko yeets herself too fast for precise platforming to my liking.
Music and graphics were very charming!