The difficulty on this game really does a good job of being "easy to learn, difficult to master." I still haven't been able to beat the game after about 15 minutes, and I plan on coming back later. I could see this being a good speedrunning game if it was polished up and made longer. You also ran with the theme really well, which makes all of the above that much more impressive. Well done!
Viewing post in Nowhere but Forward jam comments
Thanks! I thought about adding a "speedrun mode", with a timer and no checkpoints, but I ended up giving more than one function, like playing music and repositioning the camera boundaries, which made the work easier but meant I couldn't remove them without serious reworking. If I choose to continue this game I'll gear it more towards speedrunning.