Hi!
This is only formatted for RPG Maker MV/MZ, so the same rules from MV SV battlers apply.
We haven't formatted the sheet/animations for RPG Maker 2003, but that can be an option if enough interest is present. As for animations, they can somewhat correspond to almost everything seen in final fantasy games.
Here's the list of animations:
Step Forward (Walking)
Thrust (For piercing weapons)
Escape
Idle
Swing (For slashing and blunt weapons)
Victory Pose
Chanting (or Magic Charging)
Missile (For ranged weapons)
Near Death
Guard
Ability Cast
Kneeling / Low HP / Status Ailment
Hurt/Hit
Magic Cast
Sleep
Evade/Jump Backwards
Item usage
Defeated/Down