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I feel like if there was no goal at all people would be even more confused cause then they'd have no reason to try and understand the movement. It would be one big "What am I doing here?" moment before probably giving up on the game. So it's good that there was a goal that makes the player want to understand the movement to reach it.

Yeah you are right. Separating it into levels with smaller goals would probably help also.

Maybe. Only if the transitions are really obvious though. Otherwise the player won't know whether they got to a new level or they just turned the camera in some weird direction to have the screen look like that. (And if they assume that and want to go back, it'd create even more confusion.)