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Psychpsyo

330
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A member registered Aug 31, 2018 · View creator page →

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There are also a couple patterns that help conclude that 1/0 should be regular infinity and negative infinity.
Namely, the graph for 1/x. Here, as x approaches 0, f(x) approaches both infinity and -infinity, depending on which side you look at.

Furthermore, defining division by 0 as any number yields 1 = 2:
1/0 = absolute infinity = 2/0
1/0 = 2/0 | cancel out the 0
1 = 2

Which is fine since infinity isn't a number.
But it not being a number also means that it is rather nonsensical to represent it in the graph for f(x) since we now have a graph that, for the most part, consists of numbers but then at one point, decides to show a cardinality as a vertical line, which would usually read as "every number at once".
Maybe that is a valid interpretation of absolute infinity but it still means that we're now plotting two incomparable concepts in the same graph for no good reason.

I love the idea, I would love it even more if it wasn't impossible most of the time.

Nothing can be a vertical line on a graph since for every X, there needs to be just one point on the graph. It cannot go straight up or down, just left and right.
And division by 0 does not equal any single number, so you can't even plot it properly.

It'd be nice if there was feedback when hitting an enemy.

Right now you point at the enemy, click, and nothing happens (until it disappears).

He do be fat

He do be rat

And I think he is also short-sighted. Might need glasses. 🙃

This is good stuff.

Just wish instead of a victory screen I could've played further.

This has some serious polish to it, well done!

Also love the little D: face they do when they go in the hole.

This is really good and looks very cool.

Only the exit button right below the open options menu with no separation is a... decision, lol

Is attaching the cargo containers broken?

Like, I press F and it puts a little blue thingy on both the ship and the container, but it doesn't connect.

I disagree with this expectation. 🙃

Ah, that's unfortunate.

I got too big to leave the screens at some point so I couldn't get the key...

I like this contraption, certified video game.

I just don't know what's going on.

The ending is a bit abrupt but overall it's pretty good.

Would be nice if it was easier to tell which of your creatures is which cause they all kinda look the same.
Oh, and on the later stages, their eyes were inside their bodies until they died.

That was really good!

Although the puzzles having you walk through the (rather erratic at times) path of the missiles felt somewhat annoying. Like, I am trying to solve a puzzle here and suddenly I need to be dodging a bouncing bullet every 5 seconds..

28:14 with 2048 kills

It gets a bit more boring once the game turns into "circle around the massive blob of enemies and shoot at them" because the game seemingly just summons them faster than you can shoot them.
It's also easy enough to not get hit, even with that many enemies cause they all just bunch up in one big blob.

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I have no idea what the alleged power-ups do.

This is cool and the art is cool...

Sadly, the puzzles are near-incomprehensible (at least the fire one) so I couldn't look at more of it ;-;

Can't believe he actually climbed the empire state building...

Astonishing feat!

This is incredible, I'm just sad there isn't more content.

The swinging platforms are evil.

Can you even eat 100% of the universe? I got rid of all the planets but had only eaten a little over 80%...

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Final time of 21 Minutes and... some seconds. (accidentally clicked them away)

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I think I've said all the the things in VC already but yes, this is a good game.

Also, new bug report: The yellow grabber doesn't let go when you stop holding it.

It determined if you lost or won...

He said among us!

Also, I don't think grey cards were ever explained but they were easy enough to get the hang of.

I enjoyed this.
Good video game.

This is neat. Not sure how I feel about the boxes having regular physics though.

I beat every level :D

This is neat. Just the tutorial message popping up at the start of every level is a bit annoying.

This is neat. Though the character moves quite fast and it took a moment to figure out that the turrets are their own tiles and you don't place them on an existing one.

I like the idea but the car is so jittery that it's almost impossible to control.

I won!

I won!

It would be nice if I could play it without getting deafened by the music.
But since there is no volume slider or mute button and the game opens in a new window where Firefox doesn't let me mute the tab, I cannot. :(

Also, I think the Mario sound effects might be breaking jam rules.

But the tutorial is an 11/10 - very good.

There is some joke to be had here about Chrome not actually using Gecko, but using Blink instead.

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This is a list of all the things I currently want to add to the game still.
They are roughly in order of priority but since my motivation can be all over the place at times, don't count on the order too much.
If you people want specific features, I might prioritize those.

  • Option to spectate games
  • Tutorial
  • Singleplayer mode
  • Deck sharing features
  • Adding more cards to automatic games
  • Custom cards
  • Custom Draft Cubes
  • 1v2 and 2v2 game modes
  • Customizable quick chat wheel
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I've just published Cross Universe Online Battle:


https://psychpsyo.itch.io/cross-universe-online-battle

It's an online multiplayer version of a card game I like a lot and plays kinda similar to MTG or YuGiOh.
It's 1v1 and currently you'll need another person to play with but I plan on also adding a way to play singleplayer some time soon.

Found a bug?
Want a feature?

Drop it in here for me to fix/add it.

mario