Thanks! :) Oh no... You're absolutely right, I forgot to take that out! I'll make sure to include a warning on the webpage, thanks for letting me know! :P
I'm not quite sure what you mean by that, sorry.
Yeah I think people will understand it's a bug and just not use it.
What I mean is:
- Right now sheeps give you 1pt.
- Let's say you make them give you... 3pts
- Now at any second in the game I have the choice to either press SPACE to end the game right now and cash out on my high time score, but with not many sheeps, ooooor let the game running a few more seconds which lowers my score but I could use that time to win more sheeps, thus a better score. Since sheeps are worth three points they're "worth 3 seconds" and the game is now a compromise between time score and sheep score and to balance those I have to make the decision to stop the game early or not
:P
Oh, that's pretty interesting. I like how it adds an element of strategy, although that's not what I was really going for in this game :P Thanks for the suggestion though, and I'll think about similar concepts in my future games :) Also thank you for taking the time to play and comment on my game! :D