Hey, it's on the Patreon page (https://www.patreon.com/UselessGameDev)
Useless Game Dev
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Thank you very much :)
It's nice that you stuck around trying to figure out what we failed at explaining (mostly becuase of the lack of time and overly ambitious scope on our part). We're lacking VFX, feedbacks, tutorial explanations, and there's lot of bugs. Lesson learned: scope small!
I will check out your game :)
Thank you very much :) the artists did work very hard and put out some amazing content!
We lacked some time though to fully finish this awfully-large scope game. We're lacking VFX, feedbacks, tutorial explanations, and there's lot of bugs. We actually even planned for it to be a multiplayer game. It makes a lot more sense played in couch coop. But we never had time to actually implement that.
Lesson learned: scope small!
Thanks! It seems we have a technical issue regarding the blue orb. It's supposed to give "slippery ice" effect, but on some computers it makes the player slide about 1-2 tiles as intended, while on some other computers you slide up to 10 tiles which renders the game unplayable. Maybe a framerate-dependant issue. We'll add it to the (long) list of bugs :)
Helloooo I don't know if you're aware but you're on the front page of RPS right now:
https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/
Helloooo I don't know if you're aware but you're on the front page of RPS right now:
https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/
Helloooo I don't know if you're aware but you're on the front page of RPS right now:
https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/
Helloooo I don't know if you were aware but you're on the front page of RPS right now:
https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/
It's here! Please visit the game page to download it. it is actually an improved version with sound effects and more feedbacks. Enjoy :)
It's here! Please visit the game page to download it. it is actually an improved version with sound effects and more feedbacks. Enjoy :)
Hi, we're glad to like it :) thanks for the feedback.
We did plan on making a proper tutorial, maybe with a small separate room, but we lacked the time to so it ended up being a fat wall of text :'( and we can't have it disappear on a timer, because it's a bad practice that penalizes slow readers, so it disappears when you fetch the light bulb. But that's also not optimal because since it's a fat wall of text people expect the controls to be deactivated and don't start moving
Yyyyeaaah we really lacked the time to implement feedback for the player's actions, actually you find pieces of keys with the clues, and they open doors. There should have been things like "a door has been open" or something to tell you you had made progress, but we just didn't have time. Glad you enjoyed it though :)
Team of five and a lot of stress I guess ¯\_(ツ)_/¯
But really we left behind many things and the game is now lacking a lot of important stuff (like... sounds... and visual feedbacks on your actions...) so we're really proud on the result narrative/graphics wise but we could have done with an extra day ;)
Thank you :)
We're not native English-speaking either so maybe the English of the game is bad too ;)
And yeah there's a recent surge of top-down view in games like Hotline Miami and such, and we want to give this towering, high FOV feeling, and letting you see what the light hits or not, so we went for it
Yeah I think people will understand it's a bug and just not use it.
What I mean is:
- Right now sheeps give you 1pt.
- Let's say you make them give you... 3pts
- Now at any second in the game I have the choice to either press SPACE to end the game right now and cash out on my high time score, but with not many sheeps, ooooor let the game running a few more seconds which lowers my score but I could use that time to win more sheeps, thus a better score. Since sheeps are worth three points they're "worth 3 seconds" and the game is now a compromise between time score and sheep score and to balance those I have to make the decision to stop the game early or not
Hi, thank you for taking the time to write a thorough review :)
We did indeed lack the time to implement proper feedback (mostly, sound feedback). We planned to have signs that lamp sockets were empty/broken/about-to-break, as well as properly showing how the switchboard was the way of reparing broken sockets. Also signaling when a door has been open would have been great but we ran out of time sooo fast T_T
We may update the game with sound effects and more feedbacks once the jam is over though :)