Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Everything is very smooth, playable and fast. I believe there's a lot of depth and I could spend a lot of time learning and building cool stuff.

At the moment I just feel like there isn't much purpose in doing so, as there's no conflict, no waves of enemies coming to attack me at night like in Factorio or Terraria. So what's the point of building all this cool stuff?

I see there's monsters in the steam trailer, and monster farming is mentioned in the description so obviously there's going to be something with that in the full game. I also see there's room for a puzzle game from doing the sequential challenges in the tutorial.

A sandbox alone isn't enough for me (though I'm sure many people want that. Maybe I'm greedy wanting the game to be made exactly how I want it.), I want a real game I can win and lose.

I think the "build stuff to defend from monsters" is pretty overrated in Terraria/Minecraft, since it only takes a few seconds to dig a hole and be perfectly safe. If monsters constantly tried to break your base like in Factorio, that would be exceedingly frustrating since breaking 1 block is usually enough to stop an entire production line. Full auto production lines are usually quite fragile in Roody:2d.
The monsters in the trailer act more like skeleton spawners in Minecraft where once you find one, you just use it to harvest materials.

For most players, going through the tech tree seems to be enough of a motivation. You "win" by getting to the end of it, and "lose" by giving up.

If you want to play the standalone puzzle version of this game, check out Infinifactory.