I really liked the presentation of the game, the graphics are great and it felt pretty intuitive to move around. I did feel like the train wreck might need to be moved over to the left a bit, as it feels like I should be able to continue north here.
I'm not a huge card battler, and I may have been somewhat out of my league for the way combat worked here. I didn't see much of a point in crafting things since they appeared to be one use items. I did only craft the dagger/knife, so I'm not sure if that is accurate.
I found it odd that I couldn't perhaps use my fist/kick during combat, as getting into combat meant I would lose several items each time. It didn't look like I could avoid combat, so it felt like it was inevitable that I'd lose everything no matter what.
Overall I think it's a really cool concept, but personally find the short-lived nature of the items we find to be a bit too short. It's hard to have motivation to push forward when I have to make a decision on eating or saving the food to use as an attack item, and water, etc.
9 Dayz is in the first part of the VOD: https://www.twitch.tv/videos/1920629393