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(+1)

Really well executed game. I love the visuals, everything fits together perfectly and the environment has a distinct mood about it. The music fit the game well too. I liked the story idea, and what was there was very well written, but i felt it was too fast-paced to really feel for the character, it was almost just like overhearing people talking as you walk by them. I think if time was taken to add more levels and expand the character development, the story would really hold up well on its own. I get that it was supposed to be general rather than a specific person to empathise with, but I still think there could have been some more depth to it. The only issue I had with the gameplay was the cooldown stuff already covered by other people. I found it pretty fun as a way to jump between each story element. Anyway the issues i mentioned are all pretty minor, they barely subtracted from whats still a very atmospheric game. 


Also, I'm curious to know why you called the enemies ichor wraiths. It seems like that name was chosen for a reason but I can't think of what it might be

(+1)

Forgot to say I really liked all the sound effects as well, not just the music

Thanks so much for the feedback and the kind comments! Yes agree, this doesn't convey what we could've done with this type of game had we had more than a week to develop it (actually, we made it in 5 days and 21 hours :D across 4 different time zones!). The cooldown has been duly noted, and the pacing as well - thanks for that addition!