I was able to get a windows .dll version of the game compiled using the source code on Github for use with the Playdate Simulator on Windows. Would you be interested in integrating that at all? It's basically just a build.bat that expects a VS 2022 MSVC compiler to be installed, and then it compiles all the .c files with CL and links with LINK. The game seems to work fine overall. The only problem I've seen is a bunch of <?> characters that are probably due to line-ending differences on windows, and may even just be the way I cloned the repository. This should be pretty fixable.
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Thanks for this! Would you be able to open a pull request or otherwise send me the updates needed for the win build? I could then add it to the repo to help others. And it is true that I am using line breaks to separate all localisable strings, so some unix vs win differences do seem to be showing in your screenshot. It should be possible to strip the extra carriage return character which windows will add.