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Workin' Under The Hood

Wow, what a day! I spent the morning starting to build a furniture object, and then I hopped in the car with a friend of mine to go to a local pinball convention (I totally forgot I bought tickets like a month ago). I had a lot of fun but I was worried that I'd have less time to work on my game. During lunch I was able to grab a notebook and quickly block out each level, so progress still happened while I was out having fun. As a quick adjustment, I decided to drop the puzzle levels from 5 to 3; hopefully this will still come off as a complete game experience!


after the pinball convention and a quick power nap, I finished the basic mechanics of my game. Mice now can identify if their friends, enemies, and all their furniture are in the same room with them and have a mood depending on how those factors turn out. This was definitely the most finicky part to figure out. I still have quite a bit of programming ahead of me before I get to the art (which is my strong suit) but it's more about building out the levels at this stage. The screenshot above doesn't look like much compared to yesterday but there is so much more work that I did under the hood!


the last thing I did this evening was set up the game rooms for tomorrow. I have a rudimentary start screen, and a game manager who will check the status of all the dormice and trigger an end event when they are all in a room and happy. First thing I'm going to do tomorrow is finish the manager, then build, build build!