Really cool stuff, a bit rough around the edges. I've made a list of gripes and bugs I've found, don't get me wrong, I think the game is really cool, it's just that there are a lot of bugs and such.
It would be nice to be able to use the race change scroll to turn back into human (would mean going from any advance race to a different advanced race would take two scrolls)
I like the perma death, though with a game in beta it can be tough when a bug results in death. It's also a bit tough when skills and such don't have tool tips, and having multiple skills/spells of the same name adds onto that problem. Also no tooltip for what different stats do.
A big example of having to make choices based on no data, that often mean making a new character, is the choice between three boons One gives you, and changing races also gives boosts you can't know before choosing.
It's also very hard to tell if a NPC is talking about something that exists in the game or is planned to be in the game, for example the mist swamp, the thing One mentions about dungeons and I'm not sure if Nick coming back after level 5 is something that hasn't been added or if I'm messing it up by leveling past 5 before I come back to town. Also not sure if there are any more areas besides the dead forest, outside town, in town and the dungeon.
It would be cool to see the terrain have some elevation, though trying add depth to an area could be hard since it's just you working on the game.
The movement is pretty stiff and some times I wish the direction the player was looking was locked to the camera with the moment to the sides were strafing.
Also wish there was an AOE spell, but that would end up making mages just better at grinding with how the game is right now.
As TechnoBen said, the camera is a bit hard to control, I think this is because it's set to be a certain distance away from the player and when they go against a wall it will push the camera to the side instead of moving closer to the player, it also seems to be some kind of physics object instead of having the perspective shot out as a ray from the player (to make sure it isn't behind a wall), also it's a bit annoying that you can't change the up and down direction of the camera by much.
I also love concepts like magic affinities, but when you have a chance to have (all?) four of them, it leads to people, like me, making a new character till they get the best result. It's also weird that the only place I've learned about what types of magic there are is when he tells you what magic affinities you have, so there could be a water affinity and I have just never seen it.
I saw you mention that you personally set up the adventurer guild quests, which is cool, but it could also easily be set up to automatically appear overtime or every 24 hours.
Bugs/Etc:
Pressing Q moves the player forward by a certain amount (which seems to be more the longer the game runs) seems like a debug movement tool left in the game.
First character I had ended up dying on the 8th level of the dungeon since there was no door to a 9th floor and the door back to the 7th didn't seem to work.
Lost another character to the golem protecting the dead forest, but not from getting in, but after I left the forest and it had killed me by the time the area loaded in.
Not sure if you're suppose to be able to get like 5 red prince swords from the trial One puts you through.
If you beat all the slimes in the trail it is very easy to end up dying by the wasps before you are scripted to stop taking damage around 50hp resulting in dying to the trial and making a new character.
You can change the direction of re: phantasm after you start to cast it, right before it shoots out, which honestly I think would be good if it was a normal thing added.
Can just walk through the side walls in the dungeon.
Starting to walk and tabbing out of the game (like changing to a different tab) results in the player moving without checking if it's going through walls, eventually leading to going out of the map.
After recharging my mana at the stone in town I went outside the town and my mana was set back to near empty.
When you harvest plants or open chests you are set back to walk mode, but your character model still looks like they have their weapon out (if they had it out when they started to interact with it).
When you level up your weapon unequips.
The demon inside the dungeon does not agro from magic attacks, only from getting close to it.
Magic just flies over eaters at some ranges. (I'm also not sure if re: pantasm is suppose to always miss when trying to hit ghosts and slimes.)
When you got to sleep in the area outside of town and get out of the leafbed, you get teleported inside of the hollow dungeon entrance (with the fake tree and fake iron ore)
Also shops don't let you sell items of the same type you are wearing, so if you have a wooden stick equipped and want to sell your other 10 you have to unequip the one in hand first.