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I appreciate you all playing it and commenting. We really wanted to make one button work, for the challenge of it, and I don't think we'll be patching in other buttons. That said, if we build a more fleshed out game on this concept I think we'll be using more buttons and/or cursor control for aiming. Legit.

Yeah I'm certain the game would be better with a different control scheme but it's a game jam and I don't see much harm in trying for a challenging interpretation of the theme.