Cool idea and well executed. I was surprised by the variety of puzzles for a 48 hours jam and didn't hit any bugs. Restarting from scratch made the later levels stressful and frustrating, I actually stopped player after my 4th-5th failure because I didn't want to go through the easy ones again. Having the hard reset does add tension to your choices though. Perhaps a middle ground of lives would be good, each failed level you loose one life, loose them all and you get kicked back to the title screen. That said, I did have fun :) so great work!
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Thanks!
Yeah a lives system and level select screen were two things I considered (and even started implementing) but I utlimately didn't because I wanted the player to think their move thoroughly before making it (which is also why I tried to make each piece as readable as possible). But I do realize it's frustrating this way.
Though I'm glad you had fun!