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One Giant Leap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #999 | 3.584 | 3.778 |
Originality | #1025 | 3.373 | 3.556 |
Overall | #1057 | 3.303 | 3.481 |
Design | #1107 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a great concept that I feel could've been executed better. I can see a lot of people complaining about the hard reset so I'm guess I'm not the only one. It's a bit of a chore to work your way back up because of the slow speed. A player that resorts to bruteforcing is a player that is struggling against a poorly designed puzzle and isn't having fun but I don't think that's the case here. I WAS having some fun.
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I don't know what to think because restarting from the beginning is very frustrating, but on the other hand it avoids making a random choice. Anyway, the game is fun, and it's a very good idea! Bravo :)
Thank you!
Yeah, seems like the game over is the main problem people have with the game. But I really didn't want the player to "bruteforce" the puzzles and think their move thoroughly before making it.
Cool idea and well executed. I was surprised by the variety of puzzles for a 48 hours jam and didn't hit any bugs. Restarting from scratch made the later levels stressful and frustrating, I actually stopped player after my 4th-5th failure because I didn't want to go through the easy ones again. Having the hard reset does add tension to your choices though. Perhaps a middle ground of lives would be good, each failed level you loose one life, loose them all and you get kicked back to the title screen. That said, I did have fun :) so great work!
Thanks!
Yeah a lives system and level select screen were two things I considered (and even started implementing) but I utlimately didn't because I wanted the player to think their move thoroughly before making it (which is also why I tried to make each piece as readable as possible). But I do realize it's frustrating this way.
Though I'm glad you had fun!
Great Concept. Good job making it puzzly. A little too hard to figure out where the springs will take you, and I hate the fact that I have to start all the way over...
Thanks for the feedback !
I wanted the player to take their time before jumping, but I realize that a hard game over everytime might be too frustrating. If I get back on the game, I'll try to rework on that.
As for the springs, making them easy to anticipate was definitely a challenge, and frankly I've been searching for a better solution until the jam ended but couldn't figure anything out.