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A jam submission

One Giant LeapView game page

One Move Tactical
Submitted by t-man_2101 — 4 hours, 10 minutes before the deadline
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One Giant Leap's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#9993.5843.778
Originality#10253.3733.556
Overall#10573.3033.481
Design#11072.9513.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

This is a great concept that I feel could've been executed better. I can see a lot of people complaining about the hard reset so I'm guess I'm not the only one. It's a bit of a chore to work your way back up because of the slow speed. A player that resorts to bruteforcing is a player that is struggling against a poorly designed puzzle and isn't having fun but I don't think that's the case here. I WAS having some fun. 

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Hey, we made a GMTK game too. Check it out!

Submitted

I don't know what to think because restarting from the beginning is very frustrating, but on the other hand it avoids making a random choice. Anyway, the game is fun, and it's a very good idea! Bravo :)

Developer

Thank you!

Yeah, seems like the game over is the main problem people have with the game. But I really didn't want the player to "bruteforce" the puzzles and think their move thoroughly before making it.

Submitted

Cool idea and well executed. I was surprised by the variety of puzzles for a 48 hours jam and didn't hit any bugs. Restarting from scratch made the later levels stressful and frustrating, I actually stopped player after my 4th-5th failure because I didn't want to go through the easy ones again. Having the hard reset does add tension to your choices though. Perhaps a middle ground of lives would be good, each failed level you loose one life,  loose them all and you get kicked back to the title screen. That said, I did have fun :) so great work!

Developer

Thanks!

Yeah a lives system and level select screen were two things I considered (and even started implementing) but I utlimately didn't because I wanted the player to think their move thoroughly before making it (which is also why I tried to make each piece as readable as possible). But I do realize it's frustrating this way. 

Though I'm glad you had fun!

Submitted

Great Concept. Good job making it puzzly. A little too hard to figure out where the springs will take you, and I hate the fact that I have to start all the way over...

Developer

Thanks for the feedback ! 

I wanted the player to take their time before jumping, but I realize that a hard game over everytime might be too frustrating. If I get back on the game, I'll try to rework on that.

As for the springs, making them easy to anticipate was definitely a challenge, and frankly I've been searching for a better solution until the jam ended but couldn't figure anything out.