One of the few games that didn't blow out my ears, but had rock going the whole time. Crazy!
I made it to the end and these are my quick thoughts.
I don't think the mic throw minigame particularly ties well into the rest of the game. It feels like two people wanting to do two different ideas but putting it into one game.
For gameplay feel, every time I would stand, the game progressed, and I got closer to the goal.
Every time I needed to hit, I would go "ah, not this nuisance again".
I still couldn't even really tell you what the point in it was, if you asked, but that's just the lack of engagement I had towards it.
Perhaps more flashy on screen things like "Use your boost!", or making it reaaally obvious as to what taking enemies out actually does for you. Make it feel more "in your face" thematically, like gambling-style stuff tends to be.
I think there's definitely something that could look decent and work with what you have, but right now, the minigame just kinda takes me out of the blackjack, and it's not super clear as to it's purpose.
I'll be honest, though, I hopped through dialogue, cause I'm not here for a vn, and if it was explained in there, then that's on me.
Viewing post in Ballad of Blackjack: One Hit From Hell jam comments
Thanks for playing!
The connection between both parts of the gameplay is explained in the dialogue and in the instructions below the game on the game page. Hitting targets adds to the value of the card you're dealt when you choose to hit. So hitting 3 goblins and a pink wall in a throw gets you 3 + 1 = 4 as a card, for example.
Thanks for the feedback, I think the game would've benefited from making this connection more obvious without dialogue. Something like a combination of numbers popping out of targets and a running count of the current throw's points would've helped here.
This is a good example of one of those things that are harder to see if you've been the one working on it.