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A jam submission

Ballad of Blackjack: One Hit From HellView game page

Play trickshot blackjack for your soul! Surgically slay demons for points, then add those points to your hand
Submitted by Zenryoku@playgarden — 1 hour, 13 minutes before the deadline
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Ballad of Blackjack: One Hit From Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#43.2423.400
Overall#92.8603.000
Gameplay#122.6702.800
Fun#132.4792.600
Theme#143.0513.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
zenryoku, nelsonam, stathis5400

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Comments

Submitted(+1)

Very well done game. Interesting gameplay and really adds to the saying "making your own luck". The UI does have some issues like confusing the input for the background and the buttons. The green path left by the mic sometimes didn't follow the mic path at all. Also, the green path stays in the next hand even if things change at the mic stage, which I don't know if it is supposed to do that.

It would be great to let my hand visible when throwing the mic so I can verify before doing my throw.

The boost power was a little difficult to use, but I really didn't have the need to use it, so it might as well is not required.

Aside from that, amazing job!

Submitted(+1)

Ok, this game is awesome, and I can tell a lot of work went into it. I really like the twist of normal blackjack, as this feels more about strategy than pure randomness. My only complaint would be that I forget which demon is how many points, so if there could be an indicator above them or something? Other than that, the intro feels way too long, but if that stays at least have space skip to the end of the current text, instead of starting the next one instantly (so one can read it all at once).

Also is it a bug when you launch, keep pressing space, and it keeps makes new trails? haha

Submitted(+1)

There's astonishing amount of effort you put in the game, and that can be seen. Cant say that i played a lot, but oh well.. Amazing from what i seen, but man, those long dialogues drived me crazy.

Submitted(+1)

One of the few games that didn't blow out my ears, but had rock going the whole time. Crazy!

I made it to the end and these are my quick thoughts.

I don't think the mic throw minigame particularly ties well into the rest of the game. It feels like two people wanting to do two different ideas but putting it into one game.

For gameplay feel, every time I would stand, the game progressed, and I got closer to the goal.
Every time I needed to hit, I would go "ah, not this nuisance again".

I still couldn't even really tell you what the point in it was, if you asked, but that's just the lack of engagement I had towards it.
Perhaps more flashy on screen things like "Use your boost!", or making it reaaally obvious as to what taking enemies out actually does for you. Make it feel more "in your face" thematically, like gambling-style stuff tends to be.
I think there's definitely something that could look decent and work with what you have, but right now, the minigame just kinda takes me out of the blackjack, and it's not super clear as to it's purpose.

I'll be honest, though, I hopped through dialogue, cause I'm not here for a vn, and if it was explained in there, then that's on me.

Developer(+1)

Thanks for playing!


The connection between both parts of the gameplay is explained in the dialogue and in the instructions below the game on the game page. Hitting targets adds to the value of the card you're dealt when you choose to hit. So hitting 3 goblins and a pink wall in a throw gets you 3 + 1 = 4 as a card, for example.


Thanks for the feedback, I think the game would've benefited from making this connection more obvious without dialogue. Something like a combination of numbers popping out of targets and a running count of the current  throw's points would've helped here.


This is a good example of one of those things that are harder to see if you've been the one working on it.