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Hi! Thanks for this wonderful plugin. I do have a question for you. I use this plugin to generate random villages. I then save the map seed in a variable, so that every time the player visits that village, it's the same map. I am using assets with variables and switches to change what types of trees and buildings spawn. This allows me to keep the same map layout but change what spawns, allowing the villages to "grow" around the player. However, I have noticed that sometimes when I change switches or variables to make certain assets spawn, it changes the map layout. 

Is there a way to prevent the entire map from changing? It's still using the same map seed, but it changes the map layout when it needs to spawn certain assets. My guess would be that not every single snippet Tile has region IDs for every type of asset, and so the map layout gets regenerated to make sure it has the region IDs for those specific assets to be able to spawn.

If there is a way we can speak directly, I would be happy to send you game files or photos to show exactly what I mean. You can email me at sarcasticsloth42@gmail.com. Thanks.

Hi SarcasticSloth,

please expect a mail from mail@aerosys.blog soon. I will need some time to cover everything.

Wonderful, thank you!