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(+1)

Pros

Nick: Art style, general strangeness, hand as gun.

Ryan: Visually interesting, movement is solid, rock solid enemy design.

Cons

Nick: FOV is too wide, or mouse sensitivity is too low, one should change. Get stuck on the wacky level geometry more often than I would like

Ryan: Made me a little sick on account of the colors.

Wishes

Nick: More gun types. Less time spent on the trench style floor space below all the interesting stuff. Better visual cues for hazards.

Ryan: Hit feedback for enemies, slightly less health on enemies.

Thank you for the feedback!

Will work in adding more enemy feedback, bridges connecting the trenches and upper zones, and different guns (working in a modifiers system that changes your gun looks and mechanics with each one)