Pros
Nick: Art style, general strangeness, hand as gun.
Ryan: Visually interesting, movement is solid, rock solid enemy design.
Cons
Nick: FOV is too wide, or mouse sensitivity is too low, one should change. Get stuck on the wacky level geometry more often than I would like
Ryan: Made me a little sick on account of the colors.
Wishes
Nick: More gun types. Less time spent on the trench style floor space below all the interesting stuff. Better visual cues for hazards.
Ryan: Hit feedback for enemies, slightly less health on enemies.