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(+1)

This game could use a lot of balancing in the player's favor
* Takes too long to get cake mix then get back to the dragon after awhile
* players attack range is the same as the enemy rocks making more even exchanges than there probably should be. Probably could use more wind up on the rock punches.
* lack of hit stun meaning it's too easy for multiple hits
* rouge even if defeatable can be hard to dodge when hitting with sword and hitbox is a bit small when being chased by the dog.
* building simply melts when the dragon gets there/ gets there way too fast to deal with all the things coming at you plus back tracking to the golem.

I can enjoy a good challenge, but all these things at once takes the fun out of the challenge. Not all these things have to be tackled, but one or two of them could make things more enjoyable.

v0.5.3 :

- I added i-frame upon hit (was planning to add it at some point, now it's done).

- Dragon is now slower when very full (weight stage 5/6), should help balance in favor of player.

- punch hitbox of golems is slightly more accurate

Thanks for your feedback !