Very nice game and has potential !
BubbleBloat
Creator of
Recent community posts
Maybe it was unclear, but the game was initially made for a game jam, so.......... It gets published when the deadline of the jam is reached (doesn't really have anything to do with impatience in my case).
I also recently got an answer to my ticket from the support, and apparently it could have been caused by the fact I had an other page of the same game with restricted access for private testing purposes ? I am not totally sure, tho. Either way, the sanction from the algorithm was a bit disproportionate compared to the reason it got flagged in the first place. If I can suggest an idea, having different degrees of flagging before putting a page in quarantine could be a better solution ?
And there is really no way to prevent this from happening ? For instance isn't there any way to post the game update files in advance to check whether the detection algorithm "approves" the files or not ?
As a more concrete example : On youtube I think it's possible to first keep a video private for some time so that the algorithm can check it first to make sure it can be monetized. Then only the creator makes his video public, and the algorithm check was already done so he knows there shouldn't be any problem. I'm wondering if something similar would be possible here.
I understand their detection algorithm obviously can't be disclosed, but it's kind of a problem to have the page completely cut from its visibility for creators, especially soon after launch. And that's without mentionning the creepy warning for viewers + it discloses "connected regions" of the page owner which is concerning for privacy as well.
Hello !
I ran into a major problem recently when updating my last game on itch.io....
The problem :
My last game got "quarantined" by itch.io soon after I updated it (~3 days ago). The game can both be played in browser and downloaded for desktop. Soon after the last game update, it got removed from search on the itch.io store.
A screenshot of the message displayed upon clicking "download" is attached below.
Additionnal info :
- Game title is "Brewing cat" (my games are for a niche audience so I wouldn't recommend playing.... Reason why I wont put a direct link here either).
- I did read through other forum posts as well as this link https://itch.io/docs/creators/getting-indexed. I didn't find any specific answer about what to do for "quanrantined" pages, and I did wait 3 days before making this post (if the review of a "quarantined" page takes more time, then it's not precised in this link).
- The game was made with Contruct 3 (last version). A popular and trusted 2D game engine.
- The desktop versions got exported as NW.js executable. I can share the export settings I used within Construct 3 if that can help.
- VirusTotal doesn't give any malware result when scanning the executable.
- The game can trigger a windows defender popup upon trying to run the .exe (I added a screenshot), but it doesn't happen on all devices (tried myself on different computers)... That being said I don't know the % of devices on which it triggers the windows defender popup.
- I know that my previous games can trigger a windows defender popup as well, yet their pages didn't get quarantined (games are "Feed the Dragon" and "Wyverns & Dragons" - both made with Gdevelop engine)... So I guess the windows defender popup is probably unrelated to the page being quarantined...?
Context :
- The game was published the 30th of august, and the update that may have caused the issue was on 8th September (although I'm not even 100% sure the update is the cause, so far it may still be a coincidence but that would be very unlikely).
- The game is free and got around 8k downloads without such problem during the first launch week until the page got flagged (~1 or 2 hours after updating the game, I don't remember exactly).
- The game is not digitally signed (which partially explains the windows defender popup upon running the .exe). However I've been told it costs money to do it, so I want to be 100% sure it would solve the problem before trying this solution - or at least br sure it would prevent it from happening again in the future.
Here is a link about digitally signing apps : https://shorturl.at/4VcIz
Last thing I'd like to say it that the "quarantined" message doesn't show up for me, only for other people who go to the game page. I don't know if it's intended to be this way or not - I hope not, because it does make troubleshooting much harder. In addition to that, itch.io itself doesn't notify the page owner that the game is removed from search & browse...... Which makes everything harder and a bit frustrating. It's a bit overwhelming when you suddenly get a user comment saying that "your game is quarantined" and disappeared from the shop, cutting most of the visibility on something you spent several fulltime weeks of work on.
Screenshots :
message displayed upon clicking "download" button
Windows Defender popup (tho as said earlier it's maybe unrelated?)
It's not a malware - my own windows defender doesn't get triggered and Virus total doesn't find anything either.
Concerning the problem with the game page, I opened a ticket with itch.io support. I hope it will get resolved soon.
EDIT : problem solved. Page got randomly flagged by some itch.io algorithm (false positive), but it's now back at normal. Nothing we could do but wait......
More interactions are indeed among things I plan to add, but I can't promise I'll have time to do it before game is 1.0.
I plan to first polish the game more, and make the gameplay loop cleaner and more enjoyable in the main level. For instance stuffing the thief will be more rewarding and she'll drop powder when you jump on her :)
A new rare variant of golems will also be added, harder to catch but higher reward !