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(+1)

Well, It was a fun parody on the Samurai Kirby, I did have some laughs. Some notes:

- The first encounter is way too hard for a start. It feels like every stage is the same speed of reaction until you encounter the final boss, which is now ultra hard speed. Ideally, Kirby should be much slower so they difficulty feels to go up. Also to allow the players to know whats going on, as this game actually relies on the player previously knowing what Samurai Kirby is.

- You can actually cheat the game by keeping on clicking the space bar, or E key.

I would have loved to see not just a parody, but something additional to concept on the Samurai Kirby.

(+1)

Cheers thanks for playing and the notes! 

The reaction times of enemies do get steadily shorter, and it's cool you didn't have trouble until the final boss! Most of my pals that played started finding it more difficult before that.

And yeah, originally you lost if you struck too soon to prevent cheating and a fake out mechanic, but it was too buggy to implement before meeting the jam deadline. Post jam though when I can add features in it could come back =) 

Thanks again!