Appreciate the quick reply.
While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.
No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.
This is an example of what I'm talking about visually:
https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...