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(2 edits)

Appreciate the quick reply. 

While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.

No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.

This is an example of what I'm talking about visually:

https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...

Yes, I understand, it's something I also thought about before. I'll probably do a more forward leaning jump animation when I start the Air Block animation.

Very cool. Looking forward to seeing what you come up with.