Pros
Nick: Cool core mechanic. Controls well. Screen information is easy to parse even when things get hectic.
Ryan: Art direction, character design.
Cons
Nick: Game does not adequately present how it 'wants' to be played. Design does not appear to do anything to make the retracting part of attacking discoverable in a way the player will easily see and retain.
Ryan: Too much downtime between shots. Pace of play.
Wishes
Nick: Mouse controls for menus
Ryan: powerups