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Pros

Nick: Cool core mechanic. Controls well. Screen information is easy to parse even when things get hectic.

Ryan: Art direction, character design. 

Cons

Nick: Game does not adequately present how it 'wants' to be played. Design does not appear to do anything to make the retracting part of attacking discoverable in a way the player will easily see and retain.

Ryan: Too much downtime between shots. Pace of play.

Wishes

Nick: Mouse controls for menus

Ryan: powerups

Thanks for the feedback! Looks like my tutorialization needs some work. Will give it some thought