Very happy to see a really useful entry like this! ๐ค
I used a P8 port of OpenSimplex in Low Mem Sky to do all my planetary procgen - so am always interested to see new/better takes on noise generation (assuming your licence for it allows, of course!).
Great idea for a test implementation too (tho alas, I never found any treasure ๐ฅ๐)
Congrat again on the cool entry ๐๐
Viewing post in Shiplex Noise - Pico1k jam comments
I'm bit slow to respond, a good pace in life. Thank you its a open to use as people see fit. it did inspire me to try something a little bigger.
took my time and it still has much room for improvement, Shiplex: rebooted was made. I did check out your Low Mem Sky looks great. I ended up using a lot of tokens on overlays to blend, but I like the way it turned out. I'll update the 1k to use better standard char, I made one that used fills to make sprites used , added depth. plus easier for treasure.
No worries - sounds like you have a good balance of time (I must try harder! ๐)
I just checked out your "rebooted" version - really impressive. So cool to see how your idea developed over the course of two jams.
If you do get to update the original routine with improvements, that could be great - but also, don't overdo yourself.
(Thanks also for checking out my old game - I appreciate the kind words)