Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Noesis

28
Posts
1
Topics
4
Followers
5
Following
A member registered Dec 03, 2018 · View creator page →

Creator of

Recent community posts

I'm not the best at music to begin with, but I feel like 40-80 for sound of the 1024 compressed bytes seems like a good trade off even light 1k games use <900 bytes leaving room for music.  you would be limited to 3 of the 4 default tracks to leave room for sound effects.  

A simple tune twinkle twinkle using 2 channel uses about ~43 bytes:

?"\as∧l0wx5c1cccffc.ffccggc.ccffccg.ccffccg. \as∧l0wx5ccggaag.ffeeddc.ggffeed.ggffeed."

https://pico-8.fandom.com/wiki/P8SCII_Control_Codes#Audio_commands

the previous link gives an overview of using strings. one note is for the loop Lp0p1, they use 0-9 A-Z. A being 10 Z being 35. and you can only have a max of 32 notes. ex: l0w = loop notes 0 to 32

If you come up with something good I wouldn't mind a real composed tune, I used about 68-72 for spirit koi.

Thanks, currently I wouldn't call this done, its still missing some planned features, got an extra 1k+tokens and 2/3 extra artwork left to squeeze in.  May take bit, but I'll add it to Splore  once I put a fork in it.

Thanks, it was fun having the constraints,  there is so much more that I wanted  in the game.  I think the current game only has 1/3 of the sprites in it. the code  was left readable over optimized , hence the game isn't feature complete. still fun I think, and works for the village building. I got hung up on saving, never quite worked right. Will dabble with it a little more over time.

I'm bit slow to respond, a good pace in life. Thank you its a open to use as people see fit. it did inspire me to try something a little bigger.

took my time and it still has much room for improvement, Shiplex: rebooted was made. I did check out your Low Mem Sky looks great. I ended up using a lot of tokens on overlays to blend, but I like the way it turned out. I'll update the 1k to use better standard char,  I made one that used fills to make sprites used , added depth. plus easier for treasure. 

Yes, thank you.

Cre8: a PICO-8 Jam! community · Created a new topic Oops

Looks like I forgot to submit my project and then just missed it, I guess there is next time.  Shiplex: Reboot if any wanted to see it.

still needed a few saving issues fix.

Thank you, I could have reduced the art and sound a bit to go for more gameplay dynamics. the way it was set up was based on emergent behavior, like those found in the game of life, you create characters and then define the interactions between them and the game sorts it out. the the behavior in this case is just move towards or away. I may have to revisited this later, it was fun seeing when not limited to 1k.

(1 edit)

This is amazing, I just started getting into making games, I've had a lot of off and on again motivation to dive in over the years. Jumped in with some Jams last month and spending free time just doing it. I've always thought the demo scene was just magic (like no way) some serious talent. I'm excited to try my hand at the limit, never used pico8 before, but after looking at the free version online the compressed bytes limit makes sense. seems doable. spending the remaining time before jam start reading over the resources you have linked. Thank you so much for hosting this and the guidance. Can't wait!

I really like the game play, its a great idea on the theme.  I'd like to see some visual component on how much health the boss has left. This was an amazing entry for the jam, thank you.

Wow,  this is a great entry for the jam. I love the take on the theme. I love the mechanic of the two stages with the generators.   I did have a problem shooting while at the very top of the screen. Overall AMAZING!

Cool Concept, was a little unclear how to play at first.  Love to see some sort of indicator that you are now able to pass thru walls or have the shift button switch the character when it activates to let me know I can move with wall pass. On the second to last level, wasn't sure if I was doing something wrong but they no longer passed thru each other and the blocks to the right of exit couldn't be ghosted onto. was able to get past it in the end so it may be intended. but changing the color might help. Keep up the good work.

The kicker was the character select, nicely done.  The art style is amazing, great job. I keep wanting to power them up, very cute.

Nicely done,  I like the interpretation of the theme. I feel the boss fight was not very forgiving in mistakes resetting  on death crushing when you only need 1 hit left on him. I mainly switched back and forth from yellow to green. If I had the option of using the blue, to go under the platform to avoid the attacks would have been nice. Overall great job, keep going!

Like the idea, gets a lot harder. The long range one just seems a bit op seeing thru wall and such :p still fun and added challenge.

A great game concept that really bring you in to want to play.  as other mentioned the atmosphere is very fitting. I found it hard to pick up and the word would fade it seemed to fast and the night so short. However the feeling of the game kept me trying to figure it out.  

I love the art, nice job :)

Really cool puzzle game. I really like the blue ghost puzzles I would love to see more of this games concept. I wasn't able to progress any further than the level where you use the white ghost to position the blue ghost,  it didn't seem to work.  It was fun keep going!

I like the  use of the NPC, I found it hard to tell when I collected wood or food to place.

Fun game, really felt like a second or third job to keep those viewers.  would like to have a rest/nap button option all the time.

Art style is cute. Like the simple controls, I couldn't help but laugh at the sound effect at the end compared to the relaxing music during the flight. Not what I expected, really lets you know you messed up.

Great use of the theme with the moth mechanic, as mention by others, artwork is good and would make a nice story upon further development. Keep going with the Jams they really help to push ourselves forward,  I just started with them as well.  I've liked thinking about them however this is my second one :)

Cute characters, I wish I could have saved them all.

Was a fun game.  not sure if it was intentional however I found the ramps hard as it would give spin to the orange before landing,  as half an orange I would feel a bit off balance :)

I like the concept of the game, with some more polish this could be great. Nice work, keep going!

added and bit about bugs, and controls to the description. thanks for the feedback.

There was an issue with the menus,  where the keyboard didn't get focus. should be able to get a little bit of play out if it now. Thanks again for the feedback, didn't even look at it after submitting. Lesson learned, will give some time to play testing HTML.

Thanks for the feedback, I added AWSD and SPACE as controls.

The was a bug that stop the menus from working right, which is most of the game. I uploading a newer version removing the menu that weren't working to get something playable.  Thanks for the feedback.