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Basically Randy & Manilla development is taking me between not releasing it commercially or merely canceling it. 

I had planned to be able to finish it until 2025, but due to Unity's new plans, if I decide to change the engine (either Unreal, Godot or Flax), it would end up being delayed until 2030, because it would be so expensive to recreate it from scratch for the entire time by all programming and graphic redesign.

If the other engines opted for similar policies, a new video game crisis could come due to them (especially indies), and the developers would end up giving up on the industry. Charging for installs is a treacherous attack on the video game industry, and one in which so many games would be affected.

Can you imagine that YouTube will also charge taxes for views, once a video exceeds the 200.000 barrier?

You should use engines with a price 'wall' or open source engines. Especially with the last, if the police of the main code changes, someone can took the source code of that engine and make a new version without a hypothetically bad politic.

But the problem is that my game started in 2019 (4 years!).

I was searching a bit and looks like you can port the code of a Unity game to Godot engine. I think that fits you, right?

Yeah, something like that:

I had heard that there was a godot addon that can bring Unity scenes, although it wouldn't apply the same for scripts.