Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello there Maya! haha

1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.

2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the  new content (it's a lot of new stuff!).

3.  Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.

i dont imagine it would be too difficult, the fetish toggles basically do the same thing, but then again im not a programmer

cool, saw you mentioned them in other comments, but since the techy area didnt open i presumed they wouldnt be

thats fine, just wanted to know so i wouldnt have to go through every enemy just to try 👍

(1 edit)

just one more thing, would it be possible for every enemy to have at least 2 different animations? if not its fine, theres more than enough as is, its just more variety is all

oh and! sorry there wasnt one more thing lol. id like to see more feet, the 2 we have are great