That could complicate the game logic a bit haha
Mega Blue Ball
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Hi there!
For my future project I will definitely consider mobile platforms from the get go!
But as for my current work on MKM, it is sad to say that I have no plans to support mobile, as it would require a big rework to the user interface, control scheme, etc because I didn't plan for it from the start.
Once I finish development (version 1.0) I might take a look at porting to mobile, but that's a huge maybe, so no promises.
Hello there Maya! haha
1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.
2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the new content (it's a lot of new stuff!).
3. Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.
Oh right, those new areas and bosses exist only in the up-to-date version released on my patreon.
This here free version is a very outdated one.
When I finish the development of the game (getting close to it!) then I'll release the full game here as well, but for now I'm doing sort of a closed-beta, releasing new updates exclusively on my patreon page.