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Mega Blue Ball

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A member registered May 06, 2018 · View creator page →

Creator of

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I'll be releasing a new version on patreon... about right now!
=)

Yes actually, for my next game (in the future) one of the planned features is character and clothing customization, which will allow for erotic scenes with the girls being dressed up in costumes, underwear, etc.

Defeat the main bosses of each biome, or in more recent versions, collect all glass globes.

I'm glad that you've enjoyed it! I will polish the gameplay further to make it even more fun!

It has been fixed in more recent builds on patreon!

This here is a free demo, and on patreon I continue with newer version. Once the game reaches final version 1.0, I will update it here too.

Sorry to say, but probably not =(

Yes, it will be released on steam and here on itch

I need to complete this one first, but I'm getting there!

Yarr matey!

Hi there!
Your second guess is correct; I somewhat neglected this itch page (for now) and have been active on my patreon page, and the game is now in version 0.7 with an ocean of new content. When I reach version 1.0, I will finally update this page again with the final completed version.

Yes, I'm getting closer and closer to finishing the development, aiming for version 1.0, and at that point the completed game will be released here on itch, and I will update this page.

I appreciate ya!

Thanks for the constructive criticism! Always take those into consideration.

In the options menu, you can configure controls/buttons, and the one for "internal view" also toggles the minimap. Hold it for 1 second to toggle its state.

Hi there!
For my future project I will definitely consider mobile platforms from the get go!
But as for my current work on MKM, it is sad to say that I have no plans to support mobile, as it would require a big rework to the user interface, control scheme, etc because I didn't plan for it from the start.
Once I finish development (version 1.0) I might take a look at porting to mobile, but that's a huge maybe, so no promises.

No mobile version, sadly =(

No, sadly =(

I'll complete it this year! And adding all of the missing features and polish.

It would be super fun, but the game was not planned or designed with that type of feature in mind, so unfortunately no dice =(

It's sad news, but there won't be more support for mac, web and mobile, sorry

=(

Hello there Maya! haha

1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.

2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the  new content (it's a lot of new stuff!).

3.  Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.

Futa fans will be very pleased tough!

I'm happy to hear that my game pleases you so much!
Hmmm I'll consider that suggestion, seeing as I'm going to touch on the whole ero mechanic system anyways.

Oh right, those new areas and bosses exist only in the up-to-date version released on my patreon.
This here free version is a very outdated one.
When I finish the development of the game (getting close to it!) then I'll release the full game here as well, but for now I'm doing sort of a closed-beta, releasing new updates exclusively on my patreon page.

Yes there are 2 more bosses for you to find: the swamp slime queen, and the blue vixen in the high-tech area.

That is a dead end currently. I will be updating that part soon.

I'm glad that you liked the option to turn off fetishes!
Now regarding vore, trust me, the majority of my fan-base is of vore fans, so you're definitely not alone.

Ah my bad. I've indeed implemented reconfigurable controls for the debug keys, but only on the most recent versions on patreon.
This free version here on itch is an outdated version where the debug controls are unfortunately fixed like that.

No special reason. It's just a mix of oversight, mixed with a subjective "feeling" where I think some scenes work best without internal views.
Ehh maybe when I get to the polishing phase of development I'll go back add one, but who knows lol

That was a bug on the initial release of version 0.6
Since then I've already fixed that bug (and a few others) and released a new 0.6 bugfixed version, so you're probably using the outdated version.

Looking at my personal dev notes, I actually have a rough concept for one such scene... I guess I just never had the chance to implement it. I wonder if I'll still be able to make it before the final game's release.

Understandable. Given the wide range of fetishes contained in my games, it is bound to happen that a certain update will please some, but not others.

True. You can reconfigure those at will tough, on the options menu, under control configuration.

It's inside a hidden room, located around dead-center in the middle of the floors. You can identify it because you've probably used the skill to slide down underneath it, as there is a long 1-space-tall tunnel under it. There are 2 ways to enter it, either from above or by pushing a box to the right and sliding inside.

No mobile version for MKM, even after 1.0... =-(

At the end of July.

Thanks for the kind words!

Thanks for the constructive criticism. I'll address each of your points in order:
1) I can see where you're coming from, but unfortunately I can say right now that most enemies will not be getting additional scenes. While indeed most of them can boil down to "getting dicked" as you said it, truth is that for most people that is honestly good enough. Besides, it would be an herculean effort to have not only more than just 1 scene for all enemies, but also coming up with totally unique scenarios for each of them. That said, this is something that I'll definitely keep in mind for my future next project.
2) Agreed, some of the later bosses become too much of a "bullet sponge" as they say, with too much health. This is something that I'm aware of and when I do the final balancing pass of the game I will tackle and resolve this issue, either with more easily accessible upgrades for Maya or with better balance of the boss' parameters.
3) Yeah this ties up with the above point: since the game is still in an alpha state of development, I simply didn't give much care at all to enemy/boss balancing, which is something that I have plans to do in a near future once I'm closer to completing the development of the game.

Yes, I have plans to build proper support for controllers, but it is low on the priority list so it will only come later, when I'm close to finishing the final 1.0 version of the game.