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(+1)

Hey, this was fun! I like the idea of running some sort of magical girl dispatch agency! The designs of all the magical girls were pretty neat, and I think you got a lot of mileage out of using a similar pose for the same classes - they each still give a different energy from them and the individual designs and props help to distinguish the silhouettes.

Gameplay wise, I think things might have been a little too straight forward, it seemed to me like the only thing affecting the success rate was the combined level of the girls. I think you may be able to get a bit more depth out of the dispatch system if there were other factors that also impacted the success rate. 

Also it felt like the magical girl's powers went down really slowly - I did just to be safe, but I think I would have been able to complete the game without interacting with the recharge/medical bay system at all.

I enjoyed reading the little mission blurbs as well.

Thank you for uploading!

(+1)

Thanks for playing =D.
Yeah we had a requirement where you would have to put specific magical girls on missions. For example, panic at the disco would need a tech and a musical girl rather than any ability but because of time we lost that. There was meant to be more restrictions but you know what it's like with a timed jam =P.
Our artist did a stellar job and we're very proud of the work she did so thank you so much for loving the designs. 
It can definitely do with some balancing yeah but thank you again for playing and giving your feedback.