Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.
Due to forgetting anything the page had said or shown when I booted the game up, I had absolutely no expectations going into this. I just had the name in my head. When there was a pretty world and title screen, I thought it might be a top down horror game with cute sprites.. Then I got into the game and it was an anime pixel art dude with no shirt and two doors! I had no idea what was going on. It took me a good moment to realize it was a roguelite, then again to realize it was card based, then AGAIN to realize it was a deckbuilder! Multiple levels of SHOCK!
While I did notice the difference between how the cards look to the battlefield, I still find the artwork great. I loved how the music went in and out for combat and both in and out of combat tracks are giant loops.
There are a few things I think should be changed, however...
1. The tutorial should not just teach you how to read the card, but what the player is supposed to do every step. Going back to when I started, I was confused what to do on the very first screen. I tried to use the tutorial and it told me nothing in terms of navigation and what the symbols on doors mean.
2. If a player uses all of the cards they held and can use (so cannot use cards don't interfere, nor cards still in the deck), it should automatically end the turn. If they run out of SP and only have SP cards, it should also automatically end. That way, it can keep a better flow.
3. I might just be dumb, but I had a lot of enemies dodging my attacks. Not sure if it was because of me not paying attention or just low accuracy luck on my part.