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I really like the idea and style of it, but it’s incredibly confusing to remember which range is for what pattern - I think it’d be very useful to color-code the pattern enemies (at least at the beginning?) so that it isn’t just an immediate knowledge check when you get out the door. It might also be neat, as an option, to switch these colors based on the popular controller configs.

Not that it’s necessary it’s just that otherwise taking out enemies feels “wrong”.

It’s also funny because the color pattern almost matches the PlayStation button patterns, Triangle = Green = Vertical, and Cross/X is Blue but instead it does circular patterns rather than the X shape.

I’d also rebind L3 to just dash and R3 to just brake, there’s no need to make it a hold button.

And selecting a level requiring holding Square/X which was strange to me

The game has a lot of fun potential, however. And I enjoyed playing the levels, other than the mantles since you can get hit by enemies during it without any control other than making sure you killed everything beforehand. It felt like getting on those shoulda killed enemies to keep the score time low.

Thank you for playing!

Yes, a lot of people seem to have a hard time wrapping their heards around the swap mappings.

I'm working on an update that offers input rebinding so players can map the characters to their most preferred button.

Right now the mapping is based on their direction. Vertical formation in the Up button, Horizontal in the right and Cross on the left. The Circle formation is gonna be removed and changed for another formation, which is horizontal but in the Z axis (forwards to backwards), and Candy will only attack on the X axis in return. This is because the circle pattern proved to be very situational and people didn't expect that horizontal could go both ways. Mapping Z axis to down will also make more sense I think.

About the dash/brake. You're right, the current mapping is made to test if it'd work on a single joycon, I'll change that.

Hopefully I can drop this update this weekend.

Hi! Just patched the demo with a new version! I think you're going to love the changes

Oh shit I was gonna play a few SAGE games this year but I’ll do it right now :O

Yeah I loved the changes! Initial feedback:

Thank you for letting me change the layout of the team. The only addition I’d request is that on the indicators and for your cursor it still matches the initial layout. The color difference worked wonders, but just having that little bit extra would help I think.

The last level in the demo crashes my game for some reason. Estuaries-4. Is that one unfinished?

I’m also not sure what the stars mean, I’ve only kept to 1 star all this time despite increasing my score.

My only thing now is that the scoring can be a bit punishing since, I think, even shooting an enemy with the wrong person resets it (not kill). This works for the most part until you start overlapping a lot and you have to take extra care of your own positioning that I think you would have to p much memorize for. But it was great fun either way I can just see that being a pain point depending.

I loved the new demo though, it was a lot of fun.