I really like the idea and style of it, but it’s incredibly confusing to remember which range is for what pattern - I think it’d be very useful to color-code the pattern enemies (at least at the beginning?) so that it isn’t just an immediate knowledge check when you get out the door. It might also be neat, as an option, to switch these colors based on the popular controller configs.
Not that it’s necessary it’s just that otherwise taking out enemies feels “wrong”.
It’s also funny because the color pattern almost matches the PlayStation button patterns, Triangle = Green = Vertical, and Cross/X is Blue but instead it does circular patterns rather than the X shape.
I’d also rebind L3 to just dash and R3 to just brake, there’s no need to make it a hold button.
And selecting a level requiring holding Square/X which was strange to me
The game has a lot of fun potential, however. And I enjoyed playing the levels, other than the mantles since you can get hit by enemies during it without any control other than making sure you killed everything beforehand. It felt like getting on those shoulda killed enemies to keep the score time low.