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I enjoyed the animations and visual aesthetic of the game. Gameplay was lacking and somewhat frustrating. Adding checkpoints or making the levels much quicker with speedy restarts like Super Meat Boy would make it far more enjoyable. Movement was too jerky and really needed an acceleration curve to be effective. Attacking was not satisfying at all. Making a blood sacrifice was a good choice, however. I could imagine having some fun with level design when you can't attack because you're dragging a body. However, we didn't get far enough to see that.